During each tick every building s listed power rating is subtracted from the power grid or added in the case of solar panels wind turbines.
Planetbase solar panel.
So lets say all your panel is at 75 output so we add 25 to our night time base power consumption as a safe storage amount so as to get through to the morning.
On the moon you generally need more solar panels and power collectors than usual.
Damage from solar flares can be prevented by setting a yellow or red alert once a control center has been built.
Therefore 3 large batteries and 2 solar panels will easily handle 76 kw of power demand.
On the storm planet build solar panels windmills and also lightning rods they protect your base and deliver power when hit by lightning and build more power collectors than usual.
This was tested only on the starter planet not on the later more difficult planets.
Two very large solar panels will fill 3 to 4 large batteries.
Adding the cost of one connection 1 metal to the cost of building the actual solar panel the power generation per metal is therefore 10kw per metal regardless of size.
Values may change depending on time of day and other variables requires tech to unlock 50 generation on ice planet.
Solar flares are a type of natural disaster.
In planetbase electricity ticks 30 times per minute.
E g you might have one massive solar panel generating 40 kw.
They do not cause damage to structures but any colonists who are outside will become injured with radiation sickness.
Solar flares only happen during the daylight so.